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(I may cross-link this better tomorrow. For now.).
Unpack Main.pak and Textures.pak using the most current lstools. Hair model files (CPFHAIRA-H.GR2 and CPMHAIRA-G.GR2) can be found here:unpacked mainpublicmainassetscharactersplayers. CPFHAIRF.GR2 and CPMHAIRE.GR2 are bald heads and have no texture files.
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Otherwise, hair texture files (3 files for each, extensions.DM,.NM and.SM) can be found here:unpacked texturespublicmainassetstexturescharactersplayer. Decide which stock hair you don't want, and which hench-hair you do.
There's a picture/listing of the hench-hair floating around. Male hair 1 is CPMHAIRA - Jahan. Male hair 2 is CPMHAIRB - side part and comb-over. Male hair 3 is CPMHAIRC - center part.
Male hair 4 is CPMHAIRD - Prussian - shaved sides, short on top. Male hair 5 is CPMHAIRE - bald.
Male hair 6 is CPMHAIRF - long and tied back. Male hair 7 is CPMHAIRG - cropped close.
If you want to use Madora's hair, look up Mr. A quick tut i just made on how to make your own templates within the editor, quite usefull when you want to add your own custom visuals in the futureedit:1. To change the skin color (if you dont like purple ) go to the Color 1 List (thats at the Character Visualset tab) and add a nice Skin Color to the model to your own liking2.
For the PhysicsResourceID search for CapsuleDefault3. For the AI Bounds (you can play around with this ofcourse) add 1.7 for Height and 0.25 for Width4. If you want to change more things with the model copy it to your own Module(right clickCopy To my Module.). Now you should be able add your own material(textures) and animations (for when we can import those).
. Mod. Posted over 1 year ago. 23 downloadsBusy work and game chores are never all that enjoyable. Take Identification for example. It can be a bit annoying to have to go into your inventory whenever you get an 'unidentified' item to have to hit it with the identifying glasses so you can finally use it. Well now there's a short cut.
Neurobiology of mental illiness. Neurobiology of Mental Illness 3rd Edition Ebook ContentThis is a new edition of the first comprehensive text to show how the advances in molecular and cellular biology and in the basic neurosciences have brought the revolution in molecular medicine to the field of psychiatry.The book begins with a review of basic neuroscience and methods for studying neurobiology in human patients then proceeds to discussions of all major psychiatric syndromes with respect to knowledge of their etiology, pathophysiology, and treatment.
Divinity Original Sin Hair Crafting
This mod makes it so if you raise your Loremaster skill to level 5, you'll just know what everything is. When an unidentified item enters your inventory, it will automatically become identified. No more identifying glasses, no more busy work to find out what treasures you've obtained. Mod. Posted over 1 year ago. 44 downloadsFairies are tricky little beings, but in the world of Divinity, they're can come quite in handy with this mod.
Divinity Original Sin Harbor Storage
This one supplies Fairy as a new class. They'll be able to move quickly and daintily around the battlefield, blessing allies with fortune and cursing enemies with pain as they stay just out of harm's way at most turns. They won't be strong and will be best in the company of others who can do the dirty work, but these ethereal creatures will most certainly make the battlefield a place of whimsy if they have the room.
Mr Esturk's female hair replacement mod for Divinty: Original SinCreated by MrEsturkVersion 1.0A number of people have asked about a certain custom haircut I used in screenshots of some of my mods, so I've decided to upload my personal hair replacement set. It replaces hairstyle 2, 3, and 12 with a 2 of the companions styles (one is split into 2 shader map versions, the original that comes out faded and a custom made version that better works with the haircolor sets).FEATURES:- Includes a separate folder for hairstyle so you can pick which ones you wish to use.- Compatible with existing saves.INSTALLATION:Open the folder of any part of this mod you wish to use. Install that part's /public folder into Divinity's /data folder. Normally /data would be located at:/Program Files (x86)/Steam/SteamApps/common/Divinity - Original Sin/dataWARNING: Do not place the files in /Documents/Larian Studios/mods as it won't work there.TO UNINSTALL:You'll have to open Divinity's /data/public/assests folder, find the files this mod uses and delete them. I wish there was a cleaner method, sorry. You can safely delete the /assests folder for a full wipe of this mod, although that may also erase other texture and model mods you've installed.KNOWN ISSUES:- This mod cannot be toggled on/off from the mod menu, due to Divinity not currently supporting true stand alone mods that overwrite existing content.
It functions like an overwrite of the main module.- I have not tested how it works with multiplayer, but others have stated it works.Additional Credits:-Norbyte of the Larian forums: taught me how to overwrite existing models.-Larian Studios: For creating the game and the replacement models I used.
Divinity Original Sin Hair Salon
Does anyone know if it would be possible to edit the style in the attached screenshot? I like the horns, but I'm really not a fan of the front-fin looking thing that I outlined in red.I do have 3ds max and some other similar software, but I'm not sure where the meshes are located.I tried extracting a few of the.pak files in the data folder, but I didn't find them.Would it even be as simple as that? My plan was basically to find the mesh for that hairstyle, delete the part I don't like, and figure out where to go from there.Any suggestions?Edit: I seem to have forgotten to attach the screenshot, and now I can't find it again.But I did find the.pak that contains the meshes. I converted the hairstyle I wanted to edit to a.dae, and now all I need to do (to my knowledge) is make the edit I want, convert it back to a.GR2 file, then put it in publicsharedassetscharacterslizards.Edited by Smausage2, 28 January 2018 - 01:02 PM.