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This is not a specific to any single modification for Fallout 4. Read the entire post before comenting 'Scrub why do u mod such a perfect game play vanilla' or assuming I made an error whilst modding. This bug occured mid-game.Ok so the issue I am having is quite peculiar. I have recently started using Mod Organizer 2 to be manage my mods, as the original mod manager that fans had made could not load in new.esm, and I am not an admin on my machine so I could not install NMM.Everything was working fine; I was using the 'Rebel' armor mod and was building a char around the looks of that set (hunting rifle+ double barrel mainly, also had a machete, some frags and other such things). Suddlenly, without installing any new weapons, armor or any mod really, my character's armor turned invisible(will show a pic if anyone wants to see how weird it is). Just the armor. Example: I had all the pieces of the armor set (Hood, Gas Mask, Main Armor, Backpack and Gloves) and when I equip them the asociated part of my body would turn insivisble.
So by having Gloves would be invisible, having the hood would make my hair and base of neck dissapear, gas mask would just be invisible, the backpack would suffer same fate as the previous and the main armor would make the rest of my body invisible, leaving me a floating bald head, neck and hands.So than I equipped some random raider bosss armor(do not remember the name, not the cage one but the one with the chains that low-level boss raiders have) and saw that everything was normal. Then I thought that meant that it is was just abnug with that armor mod. So I installed the Wasteland Sniper mod. I look into my inventory after spawning it in and lo and behold it was also invisible. This got me confused. As I said earlier, I had not installed any new mods wehn this happened, I was just getting armor for my settlers in a settlement(Sanctuary Hills) and I looked at my char's hands and was like 'where did they go?' And went into third person to make the full discovery.As I had found no way online on how to fix it(all i saw was stuff relating to exploitations/perks relating to when you crouch or mods that make your armor invisible to avoid a fashion crysis for all thos who want to play a slooty char but hate the look of armor) by searching 'Fallout 4 invisible armor bug' on trusty Google.
I have tried several variations of that search with similar, inutile results. In resume;1) Modded Armors are invisible -not faded or cloaking, actually their meshes and textures being invisible. They make the area they are equipped to invisible as well2)Vanilla armors are untouched and work fully3)I am clueless as to what I could have done to cause this4) This is completely unrelated to perks. I only have the 'Commando' perk and some that are used for crafting such as 'science!' , 'blacsmith', 'armorer: and 'gun nut'5)I am not n00b at modding either. I have played with mods on Bethesda games for years and am a pro at manual and modded installation, no errors there. I have been modding games since I first started playing on PC excluding when I got my first 3 games; Zoo Tycoon, Zoo Tycoon 2 and Spore.
When I was playing those games and the idea of modding was not in my spirits.5.5) I have not done ANY editing to the male player skeleton(I was playing a male character)6)Would appreciate any help I can get; whether it be a link to a topic, a proven solution or any ideas of what I could try to even if they are not proven or are just guesses. I would also be curious to see if any others have had similar experiences.Some things I have tried:a)Re-installing both Armor modsc)Using the magic of Googled) As of now, asking for the help of others w/ this postWhat I have NOT yet tried:a)Random BS that would have nothing to do with the game such as slaming my face into my keyboard or dancing on the roof drunkb)Booting with my original mod manager that came out shortly after modders took to the game. Originally posted by:Pls help Read the post above yours. Basically, what was causing mine was that I had the fact I had a certain plugins.ini as 'read only', which every esp added not from that list would have bugged textures, either being completely invisible or just pink.(armors tended to be invisible and weapons a missing texture pink). The reason I had it on read only was because it was part of how people enabled mods without the normal launcher disabling them prior to GECK and being opened. Hope I helped. Originally posted by:Pls help Read the post above yours.
Fallout 4 Hidden Armor Mod 1
Basically, what was causing mine was that I had the fact I had a certain plugins.ini as 'read only', which every esp added not from that list would have bugged textures, either being completely invisible or just pink.(armors tended to be invisible and weapons a missing texture pink). The reason I had it on read only was because it was part of how people enabled mods without the normal launcher disabling them prior to GECK and being opened. Hope I helped I have a problem with the normal dog armor equipped on dogmeat. It is just not showing up. I tried take the armor out of dogmeats inventory, put it back in and equipped it again, didn't help. The light armor will show when equipped on him but the normal dog armor will stay invisible. But though it's marked as 'equipped' in the Inventory of him.I don't use Mods and never used any, I always played vanilla Fallout 4.
Maybe it's the latest patch.Do you have a fix? Originally posted by:Read the post above yours. Basically, what was causing mine was that I had the fact I had a certain plugins.ini as 'read only', which every esp added not from that list would have bugged textures, either being completely invisible or just pink.(armors tended to be invisible and weapons a missing texture pink). The reason I had it on read only was because it was part of how people enabled mods without the normal launcher disabling them prior to GECK and being opened. Hope I helped I have a problem with the normal dog armor equipped on dogmeat.
It is just not showing up. I tried take the armor out of dogmeats inventory, put it back in and equipped it again, didn't help.
The light armor will show when equipped on him but the normal dog armor will stay invisible. But though it's marked as 'equipped' in the Inventory of him.I don't use Mods and never used any, I always played vanilla Fallout 4. Maybe it's the latest patch.Do you have a fix? Sadly I have never had issues, on unmodded Bethesda games, of textures dissapearing/being pink. It has happened after installing mods in Skyrim or Fallout 4, but never in a vanilla state.
I have a friend that has, and whenever I'd see him play Skyrim for example, there would be bugged textures for the eye can see. But in a vanilla game? Never happened to me. I am sorry that I am of no help. Originally posted by:I have a problem with the normal dog armor equipped on dogmeat.
It is just not showing up. I tried take the armor out of dogmeats inventory, put it back in and equipped it again, didn't help. The light armor will show when equipped on him but the normal dog armor will stay invisible. But though it's marked as 'equipped' in the Inventory of him.I don't use Mods and never used any, I always played vanilla Fallout 4. Maybe it's the latest patch.Do you have a fix?
Sadly I have never had issues, on unmodded Bethesda games, of textures dissapearing/being pink. It has happened after installing mods in Skyrim or Fallout 4, but never in a vanilla state.
I have a friend that has, and whenever I'd see him play Skyrim for example, there would be bugged textures for the eye can see. But in a vanilla game? Never happened to me. I am sorry that I am of no help. Thanks for your answer anyway! Originally posted by:Pls help Read the post above yours.
Basically, what was causing mine was that I had the fact I had a certain plugins.ini as 'read only', which every esp added not from that list would have bugged textures, either being completely invisible or just pink.(armors tended to be invisible and weapons a missing texture pink). The reason I had it on read only was because it was part of how people enabled mods without the normal launcher disabling them prior to GECK and being opened. Hope I helpedWhich ini files do I need to change bc the main fallout 4.ini was never read only for me. Before anyone else starts trying to figure this out:If he's using Mod Organizer for Fallout 4, it Mod Organizer 2 and that itself might be the problem.Let me explain, MO2 is currently in production, as in being remade from the ground up, to be able to handle 64X bit games because the Original can't do so and won't recognize Fallout 4 and other games that are 64x bit. Last i heard, it was still in ALPHA stage and was only released to the public to gain help from the community to test and troubleshoot for glitches and feature not working.
Many of the features we might be used to in MO aren't yet functioning in the New Program and has difficulty reading some Mods that are out. Your best chance to play with Mods until MO2 is stable and working is to use NMM (get your ADMIN to install it) or (and i really dont want to suggest this at all) use the Mod feature in the game. Originally posted by:Pls help Read the post above yours. Basically, what was causing mine was that I had the fact I had a certain plugins.ini as 'read only', which every esp added not from that list would have bugged textures, either being completely invisible or just pink.(armors tended to be invisible and weapons a missing texture pink).
The reason I had it on read only was because it was part of how people enabled mods without the normal launcher disabling them prior to GECK and being opened. Hope I helpedOk so basically I found the plugins ini and evertime I set it to (not) read only it renables itself.
Originally posted by:Before anyone else starts trying to figure this out:If he's using Mod Organizer for Fallout 4, it Mod Organizer 2 and that itself might be the problem.Let me explain, MO2 is currently in production, as in being remade from the ground up, to be able to handle 64X bit games because the Original can't do so and won't recognize Fallout 4 and other games that are 64x bit. Last i heard, it was still in ALPHA stage and was only released to the public to gain help from the community to test and troubleshoot for glitches and feature not working. Many of the features we might be used to in MO aren't yet functioning in the New Program and has difficulty reading some Mods that are out. Your best chance to play with Mods until MO2 is stable and working is to use NMM (get your ADMIN to install it) or (and i really dont want to suggest this at all) use the Mod feature in the game. I was using Mod Organizer 2.
Armor and Weapons Keywords Community ResourceIf you plan on using any armor mods at all, chances are you’re going to need to install the ‘Armor and Weapons Keywords Community Resource’, also known as AWKCR. It sets a framework for armor and cosmetics, to prevent conflicts. Most mods will let you know if it requires AWKCR to be installed.
NCR Veteran Ranger ArmorThis mod adds some armor to the Commonwealth, the NCR Veteran Armor specifically. You can pick this armor up from Kellogs safe in his Diamond City home, or the Lonely chapel. It’s a great looking piece of armor, which textures and models being outstanding. Eli’s Armor CompendiumPlayers who love to design characters will definitely want to install this mod. It adds 50 unisex armor sets, 20 accessories and infinite amounts of armor color mods to Fallout 4. The developer states that they are very lore friendly due to being mashups of vanilla items. Busty EV Body ReplacerWhat this mod does is essentially increases the Bust size of the female player model.
It works with most clothing and armor too. You can adjust your bust in game by heading to the plastic surgeon who can be found in Diamond City. Having the Busty mod installed will also affect some of the female NPCs in game depending on their build. Enclave X-02 Power ArmorBring back the Enclave Power Armor from Fallout 3 with this awesome mod available for Xbox One!
You can find this set of Power Armor inside a cave in the centre of the glowing sea. Using an armor workbench, you can customise and modify your Enclave X-02 power armor to your liking.
K9 HarnessThis mod is great if you have Dogmeat with you a lot. It adds some modular body armor with all new meshes and textures for your pal Dogmeat. The armor can be customised in many ways, such as adding pouches for carry weight, ballistic weave for further protection, faction pouches and different designs. You will need to read the full description and watch videos to see all the options! UNDER-WEARSimply put, the UNDER-WEAR mod allows you to wear clothes underneath armor pieces. It’s similar to the Armorsmith Extended mod that we have listed below. It’s a more simpler version the developer says, intended to remove some unwanted clutter other mods offer.
Holstered WeaponsThe Holstered Weapons mod slightly improves immersion and how you carry weapons by holstering them onto your armor. It’s not a game changing mod, but definitely one that makes small improvements. Included is also a holstered backpack, which gives an extra 50 carry weight. TES-51 Power ArmorIf you’re a big fan of The Elder Scrolls Skyrim, you’ll love this mod!
It’s a new set of Power Armor which is highly inspired by the game, and it looks amazing. Along with the Armor which can be customised in a lot of ways, you are also provided with some weapons. You can find this Armor in Boston Comics. Armorsmith ExtendedWhat the Armorsmith Extended mod does is heavily change how you equip items in-game. For example, if you are wearing a helmet, you can now wear bandannas/masks with it too.
It’s a must have for sure, as it brings much more customisation to your character and allows you to have extra slots to equip items.
The thing about open world games is that they never stop offering up new secrets. Debuted way back in 2015, when total nuclear annihilation seemed like a wacky sci fi premise and not a distinct possibility.
You play as the Sole Survivor - a person who wakes up in Boston 210 years after the Great War. Beantown is not the city they remember. Instead, it's full of mutants, robots, and airships.
As you make your way through the Commonwealth, you have to decide the fate of the three factions that are vying for control of the new world.The Fallout series has always included some wacky extra material for its fans. Every installment has included at least one flying saucer, for example. The last game, Fallout: New Vegas, had a trait you could choose at the beginning of the game to make things sillier and stranger.
The makers of Fallout 4 have apparently decided everybody should be able to find these oddities.We’ve gathered a list of some of the more off-the-beaten path things to do in the Commonwealth Wasteland; a TimeOut Irradiated Boston, if you will. When you get tired of making Codsworth call you, give these 15 Things You Didn't Know You Could Do in Fallout 4 a whirl. In 2077, Jack Rockford invented the Freefall Legs, a set of leg armor that allows the wearer to jump from any height and walk away unscathed.
He’d planned on showing them off at the Mass Fusion office Christmas party by jumping off the roof, but it was not to be. Rockford was trapped on the top floor of the Mass Fusion building when the Great War started, with his prized invention locked in a safe. Apparently, he hadn’t put enough points in his Lockpick skill.The Freefall Legs are located at the top of the Mass Fusion building, and they're almost impossible to access without a jetpack. But there is a way. In first person mode, go to the broken elevator on the ground floor.
While holding a trash can, back into the wall and look down. Keep looking down, and you’ll slowly start to climb up the wall.
It may take many, many tries, but you can eventually climb up to the room where the boots are located.Once you have the boots, the wasteland is your jungle gym. You can jump from the helipad of the Prydwyn into Boston Airport, or off the newly relocated USS Constitution to surprise some unsuspecting super mutants.
Just remember that both legs need to be equipped with the armor in order to turn Fallout 4 into. With a name like Dunwich, you know you’re in for some spooky stuff. A reference to HP Lovecraft’s Cthulhu mythos, the Dunwich Company first graced the wasteland in Fallout 3. The Dunwich Building was home to some gnarly ghouls, a freaky altar in the basement, and one time travelling flashback to before the Great War.
The Dunwich Borers site in Fallout 4 offers more of everything: more ghouls, more eldritch horror, and more flashbacks.Once you clear the top level of the Borers, you can enter the cavelike dig site. Through memos and holotapes found on four terminals throughout the site, you can piece together that Dunwich Borers LLC was interested in more than granite.
Workers at the dig site were losing eyes from falling rubble, the whole quarry shakes because management didn’t sufficiently support the structure, and - oh yeah - they were probably performing human sacrifices in the basement. The site supervisors for Stations 1-3 were summoned down to Station 4 by management for unknown reasons. At the bottom of the dig is Station 4, where another flashback shows several men and women handcuffed around an altar. Coming out of the flashback, you are attacked by the ghoulified former site supervisors.
Swimming to the bottom of an irradiated pool, you’ll find yet another creepy altar, a partially-uncovered colossal statue, and the unique weapon Kremvh’s Tooth. Even though the residents of Vault 111 were supposed to stay in cryogenic suspension for an indefinite amount of time, Vault-Tec built a fully-functioning vault, complete with recreation area.
On one of the terminals in the recreation area is a holotape for the 8-bit Pip-Boy game Red Menace. You play a Pip Boy intent on rescuing a Pip Girl from an anthropomorphized version of the Chinese flag. As you climb ladders towards your beloved, the Red Menace throws bombs and barrels at you. So, yeah, it’s Donkey Kong.Red Menace is one of many games-within-a-game in Fallout 4. You can also play wasteland versions of Missile Command, Space Invaders, and Pitfall. Six games are scattered throughout the Commonwealth and Automatron DLC. For all of you '90s kids who were traumatized by the “” episode of Are You Afraid of the Dark, Bethesda has a little something special for you.
One of the random encounters you can see in the wasteland is a deathmatch between a Commonwealth citizen and their synth doppelganger. The Institute is known for killing and replacing people throughout the Commonwealth, though what intelligence they're hoping to gather from random dirt farmers in Southie is beyond us.You will usually find the human and synth (both named Art) with one pointing a shotgun at the other. Through a series of speech checks, you can determine which of them is human and which is synth. If you’ve taken the Awareness perk, you can determine which Art is a synth based on their damage resistance.
Synth Art is much more damage resistant than Human Art. From there, you can tell Human Art to shoot Synth Art, or plead for mercy. Synth Art will then become hostile. Different companions react positively or negatively to your choice, depending on how they view synths.
Nick Valentine and Deacon will be especially ticked if you recommend killing the Synth. It only makes sense that Boston’s favorite bar would make its way into the Fallout-verse. Near Boston Common and Swan’s Pond, you’ll find stairs leading to a basement bar. Inside, the interior of Cheers has been recreated with eerie accuracy.
The Great War wasn’t kind to the barflies and staff of Cheers, however. Norm and Cliff Clavin’s skeletons are found in their usual seats (Cliff is easily identified by his postman’s uniform).
Frasier is seated alone close to the entrance. Apparently, Lilith survived. Behind the bar, we find skeletons that could easily be Sam, Carla, and Woody.The in-game bar itself is called Probst, the German word for Cheers. This Easter Egg is either funny or incredibly depressing, depend on how you look at it. All your friends are here! And they’re dead. The same could be said about the show, which at its heart was about functioning alcoholics making a family for each other while avoiding their real families.
Fallout 4 takes place only 10 years after the events of Fallout 3, and both games take place on the East Coast. As a result, many characters from the Capital Wasteland show up in the Commonwealth. Both the Institute and the Railroad were first hinted at in the Fallout 3 side quest The Replicated Man, and it’s super satisfying to see them in all their glory seven years later. Li also returns, now working for the Institute. You can persuade her to work for the Brotherhood of Steel once again, if you can convince her that the Institute isn’t what it seems. And remember Mayor MacCready of Little Lamplight, the settlement populated only by minors in Fallout 3?
He grew up, and is now a merc living in Goodneighbor. You can even hire him as a companion. Hilariously, he’s prone to shouting “ Tunnel Snakes rule!”, claiming to have heard.In the Nuka-World DLC, you can meet up with Sierra Petrovita, the woman who’d pay you handsomely for Nuka-Cola Quantum in Fallout 3. In Nuka-World, she’s on a quest to find all the hidden Cappys in the park (a reference to the hidden Mickeys in Disney theme parks). Going with her on this quest leads you to the preserved head of Nuka-Cola founder John-Caleb Bradberton, a not-so-subtle reference to the fate of Walt Disney himself.
Fallout 4 keeps time within the game. Choosing to sleep or wait will let you see the in-game date and time. You are unfrozen on October 23, 2287, 210 years after the Great War. If you go to Diamond City on Christmas Day, the residents will have decorated for the holiday. Christmas trees top many of the buildings, and Christmas lights are strung overhead. Even the Diamond City guards get into the holiday spirit, greeting you with a “ Ho f.
ho.” It wouldn’t be Fallout 4 without gratuitous swearing, after all.Christmas is the only holiday celebrated in-game. Halloween decorations are strewn throughout the Commonwealth, however, because the bombs fell about a week before the holiday. Some enterprising Raiders have even MacGyvered jack o’lantern trick-or-treat pails into makeshift booby traps.
There is one other holiday you can celebrate, although the game-makers probably didn’t intend you to do so. Northeast of Relay Tower 0BB-915, there is an unmarked shack above a cliff. Inside the shack are tons of propane tanks and three ramps. If you place the tanks on the ramps and shoot them, they go rocketing off into the sky.Who set up this light show?
We don't know for sure, as the shack in uninhabited by the time the Sole Survivor gets to it. But in the wasteland, you have to make your own fun, and it only makes sense that fun is as potentially lethal as the rest of the world. To see the explosions in their full glory, wait until nightfall. They’re not as predictable as traditional fireworks, but a pretty explosion is a pretty explosion. Someone had too much fun decorating the Milton General Hospital parking garage. Specifically, they outfitted it as a gauntlet full of radiation, explosions, and ghouls.
Plywood walls separate the different death traps, with white arrows guiding the player along the way. The architect of this maze also set up puzzles along the way to test maze-goers' brains as well as their brawn. And just like many of the other creepy locales in the Commonwealth, there are mannequins aplenty. Fans have named the location the Saw maze, because of the sadistic choices the maze forces you to make are similar to those featured in the film franchise.Other traps include super mutant suiciders, a turret decorated with a Christmas tree (with a Raider head acting as the tree-topper), and hallways that fill with fire.
Once you reach the end of the maze, you have the choice of two trunks of loot. One set of loot is more offensive, while the other has more aid items. Choosing one will cause traps to destroy the other, so choose wisely. In the ruins of the old C.I.T., you can find a nod to Boston’s favorite besties, Matt Damon and Ben Affleck.
The skeleton of a janitor can be found next to a blackboard with the same linear algebra problem on it that Damon's titular character solves in Good Will Hunting. This is one of the most iconic scenes in that movie, so it makes sense that it’s the one referenced by Fallout. It’s a shame we don’t get a tableau of the janitor with his therapist, perhaps with a holotape of the therapist talking about.Good Will Hunting is just one of many movie Easter Eggs in Fallout 4, of course. A boat near Oberland Station features Quint’s death scene from Jaws.
The skeleton of a bandana’d man lies next to a giant mutated river dolphin, and swimming under the boat reveals a shark cage as well. Meanwhile, the Far Harbor DLC contains a Titanic Easter Egg, with two corpses found in the water in the same pose as Jack and Rose. If only Bethesda had included a unique “Heart of the Ocean” clothing item! Power armor is incredibly customizable in Fallout 4. Crafting is a bigger part of Fallout 4 than any other game in the series, and your power armor is no exception. Different paint jobs award different skills and perks, but some paint jobs are just for the style. With each issue of Hot Rodder magazine you collect, you get more options to make a sick set of armor.
If you’re not concerned with stealth, you can paint yourself hot pink. If you’re looking for a more menacing appearance, try the grinning shark’s mouth on your chest plate.The Atom Cats are a gang inside Boston who are obsessed with their power armor. By joining their group, you gain access to their power armor customizations as well as a cool greaser set of threads. A strange altar to the sun exists in the Nuka-World DLC.
Travel outside of the theme park to the town of Bradberton. In a mostly demolished house, you’ll find a recently extinguished fire with a Chinese Officer’s sword sticking out of it. Kindling the fire will cause three stimpaks to spawn out of thin air, and taking the sword will cause three more stimpaks to spawn.In the Dark Souls video games, bonfires act as checkpoints. Lighting one and resting at it will refill your HP and stamina, as well as taking off effects and setting your respawn point to that bonfire. The bonfire in Bradberton isn’t nearly that powerful, but six stimpaks are also nothing to sneeze at.
Praise the sun! Throughout the wasteland, you can find copies of the pulp comic book Grognak the Barbarian. Reading these comics can boost your unarmed and melee damage. But did you know that the publisher of Grognak the Barbarian, Hubris Comics, is located in the ruins of Boston? The location is swarming with ghouls, but where isn’t? If you make it to the top floor, you can not only find a Grognak costume, but his axe as well. And the axe isn’t a cruddy replica - it really works.
The costume is very revealing on either sex, but it provides good damage resistance early in the game.If you so choose, you can now run through the Commonwealth dressed and armed like a sexy stone age hunk/bombshell. Harrison Ford’s action movie career is predicated on being the hero. And in Harrison Ford action movies, the hero doesn’t die. It doesn’t matter how absurd a situation he gets himself into, the perennial A-lister will come out of it with merely a sexy scratch for the heroine to kiss.
He’s sort of the anti-Sean Bean, an actor you just know is doomed the minute he shows up on screen. Fallout 4 has Easter Eggs alluding to famous movie scenes were Harrison Ford definitely should have died.On the roof of the Mass Fusion Containment Shed, you’ll find a tableau referencing Roy Batty’s death scene in. Two men - one synth, one human - lay dead on the roof.
Presumably, this synth got the drop on his pursuer before his lifetimer ran out.The oddest Harrison Ford nod of them all, however, is located in Nuka-World. On the roof of the Disciples’ lair, Fizztop Mountain, you can find a tiny person frozen in what looks to be carbonite. The trapped figure is much, much smaller than any human could conceivably be, yet the character spurts blood if you shoot it. It’s not much of a stretch to assume shrink ray technology could exist alongside gamma guns, cryonics, and the other sci-fi weirdness of the Fallout universe. Maybe this poor soul was shrunk before he was frozen. We may never know. The Fallout games have always had a very active modding community.
From TARDISes to plague doctors, it’s all been modded into Fallout. It makes sense, since the Fallout world has always been a mashup of a lot of different aesthetics: diesel punk, Lovecraft, and cyberpunk to name a few., however, made a mod to end all mods back in 2016, crafting the. The two games have a lot in common. Both are continuations of long-running, critically-acclaimed series, both explore class inequality and weird science, and both games have been accused of being too much of a shooter and not being thoughtful enough.Shepherd writes on that “ 99% of the objects in my settlement are vanilla,” meaning they already exist in-game. So if you want to make your own monument to American Imperialism, go right ahead.-Are you aware of any other fun Easter Eggs and hidden abilities within Fallout 4?
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Welcome back to my mod spotlight series for Fallout 4. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come out for this fantastic game.In this episode I mess around with the Institute Power Armor mod which adds into the game an amazing suit of power armor designed to look and feel like one built by the Istitutre.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬OTHER EPISODES:. Previous: First: Fallout 4: Mod: WEBSITE:. KOTTABOS GAMES:.
for Partnership:. by the talented Kevin MacLeod.
'Enter the Party'.♪. http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100240.
'Welcome back to my mod spotlight series for Fallout 4.